I have no computer at this moment…

So I am using my roommates computer, don’t tell him.

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Limbo

What happens in Limbo?

There’s a lot of puzzle solving, and some questionable methods of torture. Seriously though, the game is spent looking for and figuring out what happened to your sister.

How does it make you feel?

To be honest, it creeped me out. There wasn’t a moment I didn’t feel like someone or something was watching me, waiting to snatch or cut me into little bits. There are sections of the game that are pretty terrifying, only because you feel powerless. There were several moments of panic. The aesthetic of the game is wonderful, it drives home the fact that you are in Limbo, alone.

If you listen close enough, you can hear things “outside” of the world. What I mean to say is imagine you are playing in your own head, and you can hear things going on outside. Things like dogs barking, and other subtle audio cues that assist in completing some of the puzzles. Having headphones made it a little easier for me to hear them.

Should I buy it?

If you enjoy a great puzzle game every now and again, yes. If you really need something to compare it to (which I hate doing), I would say the closest comparison is Braid. I really enjoyed the puzzles in Limbo far more than I did the puzzles in Braid. That isn’t to say the Braid puzzles weren’t fun, because they were. I just felt like Limbo mixed things up a bit more. Once you figure out what it is you are supposed to be doing, the payoff is satisfying.

What’s the catch?

The game is short. In my first play through I finished in one sitting. It took me approximately 4-5 hours to finish the game, taking my time. Having said that, I was never bored, and I never felt like I had wasted my money. Even after finishing the game I still feel like it was a worthwhile investment.

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I am without child…

or as some of you like to call it, an Xbox 360. I sold mine two days ago, and I miss it already. I had an Elite, and plan on purchasing the Halo Reach Limited Edition Xbox 360. If I can’t get that hunk of sex, I’ll make do with the shiny black model.

I figured I would cleanse my palate of games for a month. The next time I fire up a console it’ll be the newest model available, and it will contain the game of the year, Halo Reach.

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Splinter Cell: Conviction

How does it make you feel?

In short, like a badass. I mean, there were other feelings such as guilt, anger, and sadness. Everything I did in the game made me feel invincible. You know you are a badass when after shooting someone in the leg, you decide they haven’t had enough and punch them in the throat. In true kick-butt fashion I accepted every offer to blow something up, even though I was supposed to be sneaking.

Having missed the two games leading up to conviction, I was out of the loop so far as story was concerned. No worries though, Ubisoft (the developer) had me covered. There was a lot of back-story delivered via video clips on my surroundings, and through various interactions with plot line characters. Even though I was out of the loop, I was still angry at how people were treating me. I felt used, betrayed, and I’d had just about enough of it. So I did what any rogue, military trained agent would do, I killed people.

Sounds like fun

Well, that’s because it is. There’s nothing quite like the feel of a Splinter Cell game. The ability to go from action star gone rogue to shadow man, creature of the night is always a great feeling. I really enjoyed the personal touch this time around. What I mean to say is that I really enjoyed the physicality of it all. The feeling of clearing out a room of guys with just my hands is empowering.  Of course, when I got bored of that I was all shotgun and grenades.

So, it’s perfect?

Not hardly. No game is without its faults. One of my biggest complaints with modern military games is sensationalized characters, and plot lines. Conviction had a pretty decent storyline, until I started playing it. Everything I had heard up to the point of playing was that he was out of the game, and his daughter was missing / dead. I would have been happy with that. The entire game could have been about me killing waves of people to get what I had lost.

Instead…I had to wade through numerous enemies’ hell bent on completing an objective that had nothing to do with my daughter. She was a side story, and I didn’t like that. That isn’t to say I didn’t enjoy my play-through. It’s always fun blowing things up and murdering countless dudes with the Washington Monument in the background.

However, the gameplay and weapons were a lot of fun. I have no complaints with those what-so-ever. And the visual aesthetic is very nice, I like that too.

Anything else worth mentioning?

No, not really. The game definitely doesn’t feel like your typical Splinter Cell title. Here comes something I thought I would never say about a videogame. The cover system was a lot of fun, GASP! No seriously, it’s good. The narrative was well done. That’s it, I have nothing more to say. Oh wait, the multiplayer is a hoot, you should definitely spend time doing the co-op stuff with a friend. Ok, I’m done now.

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That old familiar itch

I think everyone gets it. Everyone has their favorite game series. Be it Halo, Call of Duty, Fable, whatever. When a new iteration of the series nears release, everyone starts to get excited; sometimes they go overboard on limited edition consoles, versions of the game, accessories, so on and so forth.

My itch stems from Halo. I’ve always been a huge fan of the series, and over the last several years that has progressed to the stage at which I adore Bungie more than I do the games they make. There is something about a studio that baths itself in mystery and wonder that appeals to me. Everything they do, their history, their games, and all of the people that work there, for whatever reason, intrigue me.

I don’t know if that is something anyone else can relate to or not. I certainly haven’t ever felt the same adoration, or admiration towards another studio. Is it something about the games they develop? I mean, is it a onetime thing? If I had played any other game instead of Halo: CE that fateful night I fell in love, would I have still come to feel the same as I do now about Bungie?

When I say I adore the company, it sounds creepy to me, in my own head. I feel like what you might think a stalker feels towards their prey. I soak up any knowledge I can about the studio, leaving no stone unturned. I’m rambling, back to the reason I’m here, and kind of tying this all together, I love bonus content.

When a really popular Triple A title nears release, developers and publishers go crazy with limited edition consoles, games, accessories, art books, and whatever else they think hardcore fans will plunk down cash for. Personally, if a limited edition doesn’t have behind the scenes content, I’m not buying t. You can have all the crazy awesome special edition consoles, tons of extra toys and gifts, but if you don’t have that behind the scenes content, I won’t bite.

Come to think of it, maybe that is why I adore and admire Bungie so much. On just about everything they’ve released in the last 10 years they’ve included behind the scenes footage. Any footage they’ve released with a game, through vidocs, or on their site randomly, I’ve gobbled it up. If I were to guess how many times I’ve seen the videos they included with the limited and legendary editions of Halo 2 and Halo 3 respectively, it would be in the hundreds, each.

As I said before, something about the studio appeals to me. I’ve watched those videos so much I could name all of the employees if they were to walk into my room right now. Again, I’ve gone off topic, but I’m trying to convey exactly why I get the itch every time a Halo game developed by Bungie is released.

Am I the only person who cares about a videogame developer so much that I plunk down $150 for their swan song, just to get access to behind the scenes footage?  Am I doing it for all the wrong reasons? As I write this, I feel like my itch is better expressed as love. I love the industry, the developers, the community, and the bonus content so much that I write about them on websites, and gush about them with complete strangers at midnight releases. Now if you’ll excuse me, I need to go and raise the money for a limited edition reach console.

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Limits of the industry, and shedding a stereotype.

Lately I’ve been wondering how far a game must push the boundaries of its subject matter before it becomes too much. Is it possible for a game to reach the point of being socially unacceptable? The point at which someone (presumably a producer, publisher, or even gamers) must step in and declare that it has gone too far. And if so, will a developer ever take the proverbial bull by the horns to produce such a game?

What will it take?

At what point do you put down your controller and walk away from a game. Is that even possible for you to do? Try to imagine a scenario that would force you to quit playing? I’ve certainly had that experience once or twice when playing horror games. The things that were in the games were just too much for me at the time.  I’ve known people to stop playing a game because of the subject material. It happens, as ridiculous as it might sound.

Religion

To discuss religion in any context is like bouncing a thermonuclear warhead down the street. To say the least, it has been the catalyst for a great many differences in history. Having said that, why is it that game developers see fit to manipulate and contort the subject so freely in a videogame as to fit a storyline of their choosing? A recent example that comes to mind is the Assassins Creed series. The core of the game, the reason any event takes place circles around the fabled Garden of Eden.

The game, developed by Ubisoft Montreal, is centered on the belief that the Garden of Eden was a place where man was created, and held captive. These humans were manipulated by pieces of Eden, referred to as Apples by most everyone in the story. At one point I fought the Pope in the Sistine Chapel as he denounced his own religion, swearing and taking the lords name in vein. I have to wonder if anyone in the studio ever sat back in their chair and wondered how people would respond to that.

Personally I take no issue with what they have done. I’m what I call, a curious Atheist. I enjoy the “mythos” found in the Bible, and I enjoy reading/watching as people dig into the book and try to find the locations/people that were described therein. For me, when a game comes along that wraps biblical references into a modern story arc, I get excited. I enjoy the creative liberties taken by the studios, but should the studios take such liberties? If so, how far can they take them before someone or a group of someone’s become offended and speak out?

Language

Now days it is commonplace in videogames to hear curse words thrown around without caution. I can’t tell you why this came about, I suppose at one point someone decided videogames needed more colorful language. I can’t say I have a problem with it, so long as it isn’t out of place. When playing a game like Battlefield I suppose it fits. I’m sure the f-bomb is the most used word by soldiers in a time of war, if not it is near the top.

I do love cursing though. I love the way it allows me to accentuate my feelings in certain situations, and I love how a well timed “Damnit” puts a smile on my face. But, are they overused in videogames? Are studios and publishers taking advantage of their right to free speech? I don’t mean to say I have ever been offended, but there have been times I felt like cursing was abundantly used and out of place. It felt as though it was tacked on to try and intensify a situation artificially. Things didn’t feel right, it almost felt awkward.

Violence

Easily one of the most talked about staples of gaming. Some feel there may be too much, others feel like maybe there should be a lot more. I wonder if there can be too much violence in a videogame. The upcoming Mortal Combat looks to have all of the bases covered, and some. If you have yet to see any of the trailers, there are men being sliced in half, on camera, by sombreros. One of the most gruesome things I’ve seen in a game. What makes me cringe every time I see it isn’t the actual gore, but the anticipation, and watching as the event unfolds.

Having said that, is it really possible to have so much violence in a game that it feels excessive? I mean, at a certain point do you just put the controller down and say “enough.” I want developers to keep their wits about them. I want them to use violence to assist a narrative, and not replace it all together.

Is it all part of growing up?

When and if it is decided that the sky is the limit so far as content is concerned, we need to think about the AO rating. Videogames from the outset have been synonymous with children. Will the industry ever grow past this? It isn’t for a lack of effort. Several studios over the years have done their part to shine a different light on the industry, one that casts a more adult shadow. Once the industry has settled into its new, more adult lifestyle, we have the big three to deal with.

Microsoft, Sony, and Nintendo all have said that an AO rated videogame will never publish for their console. Microsoft’s argument is a little confusing. They’ve stated that publishing AO rated games would infringe upon the “family friendly” values they promote. My question to them would be, have you guys never played GTA IV, Red Dead Redemption (Sex scene with nudity), or any other mature rated videogame released in the past four or five years? What about those games is family friendly, and how different would they really be from an AO rated game?

Of course if by some miracle the industry decides to develop, publish, and sell AO rated games we have to convince Wal-Mart and other retail stores to stock the shelves with these titles. What I fail to understand is that they will gladly sell DVDs that are meant for a much older audience, but selling a videogame meant for gamers 18+ is out of the question. I really do not understand how that computes.

Is there a limit?

When a developer starts a project I’m sure they take into account the implications of what they are about to do. Having to develop a game for a very diverse audience can’t be an easy task. If there is a limit, what is it? At what point do they say “no more, we’ve gone too far.” Having never heard a developer say “We went too far”, I have to wonder if that has ever happened.

When it comes down to it, are gamers ultimately responsible for how grown up the industry will get? I mean, in the end we are the ones who will be choosing to kill someone or let them go free. We decide if a developer has taken too many liberties with religion, modern issues, and historical references. Assuming the majority of gamers are 18+, are we ready for uber violent games, can we handle games with strong sexual content, or games that delve into sensitive subjects?

I’d like to think we are. So long as when the time comes and it is decided that there is no limit to content, developers keep themselves in check. They need to remain mature about what they are doing and not create things that are senseless. If a game features an insane amount of violence, I want it to fit with the narrative, I don’t want it to be there just because it’s no longer frowned upon.

I think the industry and its fans need to decide how things should proceed. If we want to be taken seriously by other industries, the media, and anyone else who thinks videogames are for children, we need to grow up. We spend a lot of time defending ourselves, it’s time we take the offensive, decide who and what we are, and stand by our decision.

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Most everyone thinks I’m cruel…

And I was, up until I saw mini Chun Li. How could anyone remain cruel after seeing this?

Mini Chun Li

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Worth the wait: Midnight release lines

I’ve spent many a night standing in dark, cold, and noisy lines while waiting for a game release. Most of my friends can’t understand why I do it. They are constantly telling me that I am crazy, and that ordering via the internet is the superior method. I can’t tell you how many times I’ve heard “Uh, dude, it will be there for you when you get home. Why would you go and stand in line for hours?” While I agree that is the most efficient method, it certainly is not the most rewarding.

Fanatical socialites.

Personally, standing (or sitting) in line on release night gives me the opportunity to meet new people. It isn’t every day you meet 400+ individuals who all share the same passion as you, gaming, and most importantly, a specific game. To be able to hold a 5 hour long conversation with someone about why one weapon load out is better than another, or the specifics about plot line is a great feeling. These are people I’ve never met, and yet I am getting along with them as if I’ve known them for years.

I like to think of the people I meet in midnight release lines as single serving friends. If you’ve ever seen Fight Club, you know what I mean. These are people you meet and talk to for a few hours and then never see again. If you really hit it off you get their gamertag, psn name, or wii code. It’s almost like speed dating. You find a couple of people to talk to, decide if you enjoy their company, and move on if you don’t.

These aren’t forums, move on.

If you have ever attended a midnight release, you know things can take a turn for the ugly real quick. I can remember on the night Halo 3 released someone stated something about the story that was completely false, as fact. Everyone within earshot jumped his case instantly. It took him a matter of a few milliseconds to realize his mistake, and move on. Everyone moved on, and it was great. Arguments in these lines aren’t like online arguments. Everyone is face to face. You correct someone; there is a brief period of discussion and debate, problem solved.

In all the lines I’ve ever been in, I’ve never once heard hatred or anything of the sort directed towards anyone else. Everyone in these lines is here for the same reason, there is no reason to flame, or make jokes about their mother or posting habits. We all know why were there, and we all appreciate each other’s company.

The uber fan.

Everyone knows who I am talking about. These are the guys or gals that show up wearing the costume of their favorite character, or bring printouts of the multiplayer maps to plan tactics. I’ve seen both, and they are awesome. I wish I had the courage to dawn the suit of armor Master Chief wears in public to an event. It never fails, at each midnight release I go to, someone is wearing an outfit. I’ve never once heard a derogatory comment thrown at them either. It’s as if we all acknowledge their bravery, and congratulate them, even if we never say a word.

In the end.

For me, the end of the night is the hardest part. I’ve left midnight releases feeling as though I am leaving a friend forever. I know that once the games have been dished out, it’s a mad dash home. If you haven’t gathered contact information from those people you enjoyed talking to, you likely never will. I’d equate the feeling to having lived with a roommate you really got along with in college, and then moving out when you graduate. You both had a great time while you were there, and now it is time to go your separate ways

I really encourage those who have never been to a midnight release to go. It is definitely an experience to be had. I’ve made friends with people whom I met in line, some of them I would consider really good friends. If you don’t go for the friendship and comradery, at least go so that you get the game before your friends that ordered online, and spoil things for them. Joking, don’t be a jerk.

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Uh oh

No new posts, I blew my post idea load in about 2 months. Now it’s harder to come up with things to rant about. I mean, I have things I want to write about, I just haven’t experienced them yet. Soon though, very soon.

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New banner, for now.

Yeah, it sucks, but it’s better than the default choices. Deal with it for a while, until I finish an awesome replacement.

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